![]() ![]() I love using ally cantrip draws with Gravebone because they give me two things I feel like I constantly need allies and draw. The draw for the deck is fairly similar to my other builds. Rampant Krygon is also an excellent play following a board wipe to help recover some tempo you may have lost. Rampant Krygon’s ability can be also used on Phoenix Urigon who becomes more threatening ally and harder for your opponents to ignore, plus if he dies he can come back. Using Rampant Krygon’s ability on Dakrath is excellent because Dakrath already has a built in damage blocker and will remain hard to kill. Rampant Krygon is an option for a turn 3 but you typically want to play him later when you can also use his ability. Other than his summon ping he basically is your star against stealth builds. Death Mage Thaddeus and Rampant Krygon are both bodies on the board plus summon damage and Fireballs are just the best cost to damage ratio. Death Mage Thaddeus is typically the better turn 3 play as you get everything he has to offer simply from summoning him. The following group is the “haste” support category. Phoenix Urigon also combos very well with Sacrificial Lamb. Phoenix Urigon is not necessarily a threatening ally but he creates an opportunity for you to penalize your opponent who may be using board wipes. Dakrath is a pretty strong ally and can create problems for opponents who do not have an immediate answer to him. Both Dakrath and Phoenix Urigon have great synergy with Supernova, in that they can survive in one way or another. ![]() Supernova combined with Gravebone’s ability creates a nice tempo swing in your favor especially if opponent has no surviving allies. This is the general meat of the deck which is built to utilize supernova and gain some advantages over my opponents. Falseblood is not able to increase his stats from discarding (in this build) but he will instead draw you two cards, which can be a good play while your advancing the board and think opponent may be planning a wipe on the following turn. Harbingers base stats are rather underwhelming at 1/3, but if either card discarded via his summon is an ally he can gain 1 attack and 1 health making him a 2/4 which makes him one of the top 2cc allies for early game. Harbinger has a lower cost of the two but his discard is random, while Falseblood gets to specifically choose which card in your hand is discarded. Both of these cards alone help to speed up Gravebone’s game play by putting allies on the board, while also assisting with getting allies into the graveyard which simply bypasses the board altogether helping to have key allies available for a revive with the hero ability. Two of the typical core cards for my Gravebone builds are Harbinger of the Lost and Falseblood Cultist. I started with my Gravebone: Undead Necromancer build and transitioned in some other cards that could help me in various matchups. Ultimately this deck is tuned to my play style and how I wanted to approach the Qualifier events. I think I will keep playing and see when I will run out of content to do.This is the deck I would have used had I been able to participate in the Shadow Era World Championships of 2014. I cannot imagine they generate much revenue, so if you decide to buy anything think of it as supporting a small indie game. ![]() But it just shows this is more of a passion project. Their website is completely broken and borderline unusable, their shop is a joke. I wish they had a good Discord server though. Shadow Era has a small but active and dedicated community. You can always get a match within 1-2 minutes as well. As I said before, on lower rankings it's more about fun than anything else. The campaign is simple, it's only purpose is to complete tough daily quests easily in my opinion. But you don't even need to pay, as you can progress fast if you complete the daily quests, which only take 20-30 min a day MAX. So much so that for me the microtransactions don't even work (Linux/Proton). Monetization isn't bad, it's oldchool and simple. You won't feel like you need to copy a meta deck. There is a good card variety and you can really make your own deck and actually win with it. There are many archetypes and people don't spam meta decks (at least at the ranking I'm at). The rules are great, it's easy to learn but deep. I wouldn't recommend this as your primary card game, but as a secondary card game it is probably the best. If you are into card games you will like it. I can say that Shadow Era is a good game. I have been playing for nearly 20 hours now. ![]()
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